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Reaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #142 | 1.521 | 1.800 |
Sound Design | #151 | 2.028 | 2.400 |
Enjoyment (Best Game) | #176 | 1.521 | 1.800 |
Aesthetics | #184 | 1.859 | 2.200 |
Horror | #215 | 0.845 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I couldn't find the second campsite delivery for the life of me but I absolutely fell in love with the piano theme, it reminds me of this theme:
I like the idea of this game but there really wasn't an ending at least that I could figure out. After the last delivery it just says press N to exit and I roamed around for a bit but couldn't find anything. Again I really like the idea of simply making deliveries but it really needed that punchline/wrap-up.
Yeah, I also thought that the game was a bit too vague on the story part, it was my first time trying to incorporate a story without any dialogue, all I did was change the design of the world on each level (although I don't know if it's recognizable hehe). Anyway thanks for the feedback! (btw, the story was also about a guy collecting souls like the reaper, hence the tombstones, and the things that you were delivering was like a parting gift of some sort)
Ah okay. I noticed the graves and stuff changing but I thought I was delivering like poisoned food or something then it would be like a reveal that I killed the whole town and the boss just goes good job let's go do the next town now. Something like that.
It is nicely made. Good job on the 2d gameplay!
Thanks! Although I wish I could have put more gameplay into it hehe.
It looks like the game was made for a different Jam based on the file title, but I didn't really get any kind of spooky or horror from the game. I liked the style of the world and layout.
Thanks!! I really focused more on the level design in this one, but couldn't really put the horror feels in it. As you've said this game was made for a different jam, but it also coincided with the start of this jam and I thought that the game I was making fitted the theme at the time I was developing it (although it doesn't seem like it right now).