A nice spooky atmosphere with the ambient sounds, and being able to lose even the character carrying the flashlight made for a slasher-movie-like feeling of barely making it out at the end. There's some potential in this concept!
I appreciate the feedback!
I had initially planned to give each friend some unique trait or tool that would be helpful in navigating the maze (or may even in combat) and letting you choose who you were leaving behind to give the game some strategy. That idea had to be cut for time reasons, but I just enough time to add the flashlight drop mechanic in at the end.