Thanks! Yeah putting seeds in holes and then filling them by digging while facing away makes sense, but my signs don't actually make as much sense as I thought at first :sigh: It was a fun game to make. Thanks for playing!
RE:PS: I used a lot of particles and tried very hard to lower polys where I could. It probably helps that there are zero (0) meshes that aren't some kind of Godot primitive. When I bought my dev laptop I intentionally bought a middle of the run computer so that my games wouldn't chog for people who don't have good hardware.