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(+2)

WOW! Amazing visuals. I want to see the code behind the pipe section to see how you would guarantee a path to the end. Also Interested to see what you did in Unity to make the models render like that. Overall, clean game.

(+1)

Hey ^^ Thanks for the feedback.
The idea behind making the pipes was to first create one random path using Depth First Search and then just filling up the empty spaces with more random pipes. But honestly, you really don't wanna see the code xD

Thank you for the kind words. The material uses a cell shader with outline and some gradients applied (Flat Kit).