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iaPK

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A member registered Jun 13, 2020 · View creator page →

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Love the idea of using a dead clone as a boost. Would be interested to see all the different ways it could be used.

Art style is nice, windows for platforming errors felt super tight. Liked the game.

WOW! Amazing visuals. I want to see the code behind the pipe section to see how you would guarantee a path to the end. Also Interested to see what you did in Unity to make the models render like that. Overall, clean game.

A card game is such a good idea. Only thing I would say is that I wish the text would wrap on the screen but I got it after a while.

Like the concept of having puzzles that force you to think about conserving power but I want to see more. This is a sick base to work off of though.

Love the dichotomy between power&health vs maneuverability. Wish there was some kind of UI visualization for the swords length though to make it easier to see. Awesome to see it played on GBA. Also if this game had a camera that followed the player I would choose maneuverability more frequently I feel. I want to blast through the level on 1 hp but am restricted to the pan.

I like the colors and art used. I wish there were an easier way to tell which way I am dropping the block (I know I can hold a direction and drop it). Also like the idea of an omni-directional matching game.

Very cute art style, clean menu navigation. I'm not able to get past stage 2 (I think it is), I am not sure which enemies I need to kill and which to avoid to reach the top of the last rope but the concept of it all is super cool.

Love the sprite for the player and sword. The sword attack animation is clean and I like the overall art style 

Ludwig Jam community · Created a new topic Music Questions

-Does any music we use in game have to be made in the time frame?
I have music a friend made a while back (DMCA free) that I would like to put into the game but if that breaks the "Games must be made entirely within the time frame." rule then I won't add it.
-If that is allowed does that person whose pre-made music I am using in the background count towards a team member in the "No more than 4 people to a team" rule.