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Last Straw's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.550 | 4.550 |
Concept | #4 | 4.150 | 4.150 |
Enjoyment | #7 | 3.850 | 3.850 |
Overall | #8 | 3.813 | 3.813 |
Use of the Limitation | #72 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Iris Trummer, Sandro Figo (@sandrofigo)
Software used
Unity, Blender, FL Studio, Photoshop, JetBrains Rider
Use of the limitation
uhm... story? The healthy plant acts as a weapon against pollution.
Cookies eaten
24
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Comments
Wow... I'm speechless. I loved every single second of this game.
The atmosphere that this game brings to the Player is astounding and with the simple, yet beautiful visuals and 3D models, made this possibly one of the best games on this entire jam.
It just made me feel really good and peaceful with myself playing this and this was by far the best part about this game, in my opinion.
Congratulations to you guys, keep making more games!
i did not expect that, THAT WAS AWESOME!!!!
WOW! Amazing visuals. I want to see the code behind the pipe section to see how you would guarantee a path to the end. Also Interested to see what you did in Unity to make the models render like that. Overall, clean game.
Hey ^^ Thanks for the feedback.
The idea behind making the pipes was to first create one random path using Depth First Search and then just filling up the empty spaces with more random pipes. But honestly, you really don't wanna see the code xD
Thank you for the kind words. The material uses a cell shader with outline and some gradients applied (Flat Kit).
Perfect visuals and gameplay! I really like it. I wish there be more mechanics. But anyway game is great!
Speechless… beautiful work.
This was very well done! I really enjoyed the artwork and minigames. I guess my only want from this is more diverse minigames, but I suppose we're lucky with what we got for the jam duration. Really great work!
One word, stellar. Another great casual minigame I found in the jam so far, to be honest albeit its short, I still had a very enjoyable time speeding through the minigames.
I thought by rotating to the other side I could also see some more minigames, the game itself was spectacular at the start, but becomes static later on. I think It could use some progressions, i.e the puzzles becoming more complex or the backside/otherside of the ship becoming accessible with new puzzles. Another great idea would be having the puzzles connect together (i.e the first minigame opens the access/shutters for the other minigames, the pipe minigame pumps the bottomleft minigame with the molecules/gas, and much more)
Overall, a very creative take on the theme: death!
Wow! The graphics and sound are amazing for a 3 day game jam.
Very cool grafics, i good mini games, i sure you can export it to playStore
Cool mini games, I like the idea. The frame rate seemed to be struggling, though.