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(+3)

I’m blown away by this piece, it actually emotionally moved me. The moment of moving to a slow walk after the death of a loved one (which you can interpret literally or more metaphorically of course) really got to me. It had a great pace and had lots of amazing little details: pressing space had a heartbeat, taking a wrong turn in the adult, cloud-shrouded maze meant you could get stuck [in life], and I guess that children over tech-exposed if their first crayon-drawn symbols include stars, flowers, and the sign for emails?? ;)

The meditation sequence was a nice twist and just worked nicely. I also love the intrinsic meaning of birthday cakes being checkpoints, wow, not sure I can think of another game where there was such actual weight and meaning to a checkpoint. Loved it.

Nit: a control to slide or disable audio is always a plus, that being said, it’d be a right shame to not listen to the music on this one. Also I think the wavey text could be toned down a little bit or made still for the smallest text font used.

(+1)

Beautifully said! Birthday cakes were amazing detail, and the fact that if you lost, you started again with a cake, could signify a new year struggling with the same problem. Maybe it took you just one year to past one part, it took me five. Love that detail!

(+1)

Yoo that you guys go so deep on my game makes me sooo happy!!! Thank you!

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Only admiring a work of art, grateful to have experienced it. Thanks for sharing!

(+2)

Wow what an amazing review! Thank you so much! It's a very great feeling when players immerse and dive so deep into the game story and details like you did - this was really my goal and it makes me happy to actually emotionally move people with what I do. That's the biggest compliment, thanks again.

Next update -> control slider for the audio, you are very right with pointing that out!