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(+1)

Solid platformer. I'd love to play more levels of this. The grab mechanic was a little tricky since it didn't happen automatically (maybe it would have been nice if I could do that with my right hand, so I don't have to move my finger to E so fast) but I got the hang of it. Having a limited number of checkpoints is also a great idea for a mechanic, even though the game was short enough that I didn't really have to rely on it.

(+1)

Thanks for the feedback ! Glad to know you liked it !

Yeah, I didn't really know about what's the better way to include grab mechanic, so it might not be the best way or the more intuitive one haha, I'd work on it next time. And yes, I hadn't enough time to work on level difficulty, so the respawn mechanic -which was a main mechanic originally- is pretty useless here. But I'm happy I managed to implement it anyway :)