Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for all the feedback! Really appreciate it! :3


I'll look into adding some visual variety to showcase some of the weakness. A monster encyclopedia is also planned for future releases.

Yeah, the final version will have less, it's supposed to be 1x per chapter + 1. It'll be made less eventually, if the player needs more time to raise the intimacy that won't affect who already got it so it'll be ok.

On that scene what's being tested is the player's answers during the chapter (every first option is the correct one) the moonlight rose gives you bonuses in case you got a couple of answers wrong. It'll be tweaked in the final version to be a combination of intimacy and answers to make it easier not to miss the best reward (extra CP).

Oh, I know which battle you're talking about, that was overlook, they're switched. The easy one went to the hard difficulty and vice versa, lol.

Some changes require time and would require a whole new save since that's the nature of the rpgm engine. So I'm saving those for when I absolutely have to. I'll see if the control options are doable, can't guarantee though.

Noted on the temple cutscene, it'll be gone after chapter 2.

Emma and Claire are on the backburner. Unfortunately we need support to be able to add every CG. Some ideas end up on-hold as the priority is the focus on the main story. I do intent to come back and add as much of these scenes as possible.

Not I can do with gallery or mouse for now but I'll look into it.

I think I can do something about those jumps.

Sparkling Blooms are in a secret area in the mountain. There's a wall that Grace can blast in the first room blocked by the amazons. The mobs inside the cave drop the items. (it's a zelda reference btw, lol)

AP still have more uses that aren't present yet, but it'll be adjusted too for different types of rewards and customization.

CP will also be used in different ways and extra CP will be added too. The idea is to keep players alternating things but also to keep a certain balance on some systems. More items to recharge CP will be added too.

Once again, thank you very much for all that! It's important information! I hope you're enjoying the game! ^~^

Yeah I really enjoyed the game, was pretty damn fun.
This was all written after completing my first playthrough of the game so I may have missed out some stuff, when I have free time I may just replay it to see if i missed out any issues.