Thank you, we'll have a look at that! ^~^
LeelaK
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That's a unique stat for each master that will affect future events and choices but it's ok to increase it too. All stats unlock new events and make the characters stronger as their Intimacy Level rises.
This system isn't fully implemented yet because it needs things that are related to the main story.
Mi dispiace, no parlo italiano.
I'm so sorry, your question is in Italian. I couldn't get the context properly with the translator. If possible, please formulate your question in Engish, I'd appreciate it and it would be easier for me to help you out. ^~^
If you're asking about the writers' notes for Jack's quest:
-one is near the entrance to Deep Woods
-another one is near the entrance to the Shrine, on the bridge.
-one is near the wagon at Lovefill's north exit
-one is outside the mine's entrance.
For Helen's quest:
-talk to her outside of the blacksmith's
-talk to lazy hunter in the shrine farm
-have Emily craft the Repair Kit item. You might need to collect some Magnolia Wood by breaking the logs with Grace in Deep Woods.
-take the Repair Kit to Helen in the second floor of the shrine.
-visit the shrine at night and talk to Helen in the Relieftionary and you're done!
A couple of tips, always try to stay at the recommended level or higher for the quest (you can check on the quest description) and you need to keep your equipment updated. So be sure to finish Ramdo's quest in every chapter to buy the new updated gear. For the second boss, I recommend killing the small enemies first, that makes the battle much easier. Keep one character as a healer and you can break their protect spell with Grace's technique. Thanks for the battle feedback I'll revise it in the future, the hands were supposed to die if you killed the main body, that's a glitch thanks for pointing it out.
Thank you for all the feedback! Really appreciate it! :3
I'll look into adding some visual variety to showcase some of the weakness. A monster encyclopedia is also planned for future releases.
Yeah, the final version will have less, it's supposed to be 1x per chapter + 1. It'll be made less eventually, if the player needs more time to raise the intimacy that won't affect who already got it so it'll be ok.
On that scene what's being tested is the player's answers during the chapter (every first option is the correct one) the moonlight rose gives you bonuses in case you got a couple of answers wrong. It'll be tweaked in the final version to be a combination of intimacy and answers to make it easier not to miss the best reward (extra CP).
Oh, I know which battle you're talking about, that was overlook, they're switched. The easy one went to the hard difficulty and vice versa, lol.
Some changes require time and would require a whole new save since that's the nature of the rpgm engine. So I'm saving those for when I absolutely have to. I'll see if the control options are doable, can't guarantee though.
Noted on the temple cutscene, it'll be gone after chapter 2.
Emma and Claire are on the backburner. Unfortunately we need support to be able to add every CG. Some ideas end up on-hold as the priority is the focus on the main story. I do intent to come back and add as much of these scenes as possible.
Not I can do with gallery or mouse for now but I'll look into it.
I think I can do something about those jumps.
Sparkling Blooms are in a secret area in the mountain. There's a wall that Grace can blast in the first room blocked by the amazons. The mobs inside the cave drop the items. (it's a zelda reference btw, lol)
AP still have more uses that aren't present yet, but it'll be adjusted too for different types of rewards and customization.
CP will also be used in different ways and extra CP will be added too. The idea is to keep players alternating things but also to keep a certain balance on some systems. More items to recharge CP will be added too.
Once again, thank you very much for all that! It's important information! I hope you're enjoying the game! ^~^
Hopefully it will come out this year still! Updates are tons of work and they take a while to get done. The skill level system is still incomplete, it's there just as a test rather than a full system. Max level for most skills is currently 10. I say don't bother too much with them, they'll be revamped in the future. Since this is a beta a lot of things are subject to change and are being constantly tweaked and tested.
You need to go to the first area of the waterway (from the previous chapter). From the pub you need to unlock the first locker, the code is in a bunch of papers in the room where you fought the squid boss. You'll collect a key in the locker, use it on a manhole near Veronica's house to access the previous part of the waterway. The item is in the water controle room.