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LeelaK

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A member registered Apr 19, 2020 · View creator page →

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Thank you, we'll have a look at that! ^~^

That's a unique stat for each master that will affect future events and choices but it's ok to increase it too. All stats unlock new events and make the characters stronger as their Intimacy Level rises.

This system isn't fully implemented yet because it needs things that are related to the main story.

Version 0.6330p is the latest public version, it covers up to the first half of Chapter VI.

No Android version plans for now. Might be considered once the game's fully done and how feasible it would be.

This is a tricky one, the idea is the speed of the flame. One flame is slower than the others, gotta have good eyes for that one.

Press 'S' to open the master menu. It causes a visual refresh function whenever it's opened that fixes these kinds of bugs. Open the menu and then talk to her.

Press 'S' to open the master menu. It causes a visual refresh function whenever it's opened that fixes these kinds of bugs. Open the menu and then talk to her.

Not right now, she currently doesn't have a replayable scene yet. I'll make a minor update, with the bugfixes, after a while, and I'll add the option to replay her last scenes. I dunno when it'll come but it'll be soon.

Press 'S' to open the master menu. It causes a visual refresh function whenever it's opened that fixes these kinds of bugs. Open the menu and then talk to her.

Press 'S' to open the master menu. It causes a visual refresh function whenever it's opened that fixes these kinds of bugs. Open the menu and then talk to her.

Always move the mouse cursors away from the window. If the mouse is hovering near a character, the command will select that character as a target.

Unfortunately, for the time being, the only way to support is through SS. In the future some other options will be added. But thanks for your support nonetheless.

Mi dispiace, no parlo italiano.

I'm so sorry, your question is in Italian. I couldn't get the context properly with the translator. If possible, please formulate your question in Engish, I'd appreciate it and it would be easier for me to help you out. ^~^

If you're asking about the writers' notes for Jack's quest:
-one is near the entrance to Deep Woods

-another one is near the entrance to the Shrine, on the bridge.
-one is near the wagon at Lovefill's north exit
-one is outside the mine's entrance.

For Helen's quest:

-talk to her outside of the blacksmith's

-talk to lazy hunter in the shrine farm

-have Emily craft the Repair Kit item. You might need to collect some Magnolia Wood by breaking the logs with Grace in Deep Woods.

-take the Repair Kit to Helen in the second floor of the shrine.

-visit the shrine at night and talk to Helen in the Relieftionary and you're done!

Try it again after talking to the amazon matriarch for the first time after reaching the amazon village, that should work.

All LLM scenes are being remade, that will be fixed in future updates. Thanks for the report!

It is supposed to reset it. I'm not sure if it'll be like that in the final version though.

It's Helen, the nun. You need to finish Helen's quest first. After that she'll be in the shrine on the altar to the left.

A couple of tips, always try to stay at the recommended level or higher for the quest (you can check on the quest description) and you need to keep your equipment updated. So be sure to finish Ramdo's quest in every chapter to buy the new updated gear. For the second boss, I recommend killing the small enemies first, that makes the battle much easier. Keep one character as a healer and you can break their protect spell with Grace's technique. Thanks for the battle feedback I'll revise it in the future, the hands were supposed to die if you killed the main body, that's a glitch thanks for pointing it out.

You need 3 altars for the first part, 2 for the second. You can lit one altar getting items from the orc inside the cave with the Savegate. There's a secret cave in the room with the altar that asks for Wind Plumes, look for a cracked wall.

After you defeat La'Yla you should meet up with her on the Amazon Mountain, heading back to the Amazon Village. Talk to her at night to continue into a new main quest.

You get more kindness by donating at the temple (or donation boxes) or farming (with Valerye as the main master).
You get charm from side-quests and for reading books that you can get in the Love Love Arena.

It is in Deeper Woods, in the same room as the boss.

After Chapter 1 all scrolls are tied to item collection. Go to Raphy's shack and check your status with the book on the left shelf. He will let you know how many items you need to collect the scroll for the chapter.

Hello, after that you need to go to the shrine and talk to Valerye.

Add your old saves to the www/saves folder. Just copy the save folder and paste it in the www/ folder, that should do the trick.

One is in the room down from the entrance, the second is in the room to the left of where you first met Grace, and the last one is in the room to the left of the savegate crossing the bridge.

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You can get gems from the snake enemies in the Lustone Mines. The key to the waterway (south) can be found in the locker after you go to the waterway (north) from the pub entrance. Check the papers in the room with the rafts and use the password to unlock the locker in the room below the pub.

You can get the scrolls in Raphy's hut (night). Talk to the book on the left and he calls a golden chest that has chapter reward of the Scroll. You need to have collected an X number of items per chapter in order to get the scroll for every chapter after the first one.

Thanks, it's fixed now! And technically not supposed to be accessed yet, that's why the error, it was a placeholder version.

Thank you for all the feedback! Really appreciate it! :3


I'll look into adding some visual variety to showcase some of the weakness. A monster encyclopedia is also planned for future releases.

Yeah, the final version will have less, it's supposed to be 1x per chapter + 1. It'll be made less eventually, if the player needs more time to raise the intimacy that won't affect who already got it so it'll be ok.

On that scene what's being tested is the player's answers during the chapter (every first option is the correct one) the moonlight rose gives you bonuses in case you got a couple of answers wrong. It'll be tweaked in the final version to be a combination of intimacy and answers to make it easier not to miss the best reward (extra CP).

Oh, I know which battle you're talking about, that was overlook, they're switched. The easy one went to the hard difficulty and vice versa, lol.

Some changes require time and would require a whole new save since that's the nature of the rpgm engine. So I'm saving those for when I absolutely have to. I'll see if the control options are doable, can't guarantee though.

Noted on the temple cutscene, it'll be gone after chapter 2.

Emma and Claire are on the backburner. Unfortunately we need support to be able to add every CG. Some ideas end up on-hold as the priority is the focus on the main story. I do intent to come back and add as much of these scenes as possible.

Not I can do with gallery or mouse for now but I'll look into it.

I think I can do something about those jumps.

Sparkling Blooms are in a secret area in the mountain. There's a wall that Grace can blast in the first room blocked by the amazons. The mobs inside the cave drop the items. (it's a zelda reference btw, lol)

AP still have more uses that aren't present yet, but it'll be adjusted too for different types of rewards and customization.

CP will also be used in different ways and extra CP will be added too. The idea is to keep players alternating things but also to keep a certain balance on some systems. More items to recharge CP will be added too.

Once again, thank you very much for all that! It's important information! I hope you're enjoying the game! ^~^

Hopefully it will come out this year still! Updates are tons of work and they take a while to get done. The skill level system is still incomplete, it's there just as a test rather than a full system. Max level for most skills is currently 10. I say don't bother too much with them, they'll be revamped in the future. Since this is a beta a lot of things are subject to change and are being constantly tweaked and tested.

Talk to: the old lady in the grocery store. cynthia in the school. the old man in the pub (morning). the merchant in front of bastet's house, and the bartender.

For which scene?

You need to go to the first area of the waterway (from the previous chapter). From the pub you need to unlock the first locker, the code is in a bunch of papers in the room where you fought the squid boss. You'll collect a key in the locker, use it on a manhole near Veronica's house to access the previous part of the waterway. The item is in the water controle room.

You can switch in the MC room's bed or using the Mastery Menu (pressing "S") after you collect the pocket watch item in the story.

Thanks for the report, I'll take a look at it! The insta-kill is a future mechanic what isn't fully implemented and wasn't supposed to trigger yet. I'll fix that.

I've never heard about this bug before. Maybe it has to do with the monitor speed. Check the options > visual inside the game and turn on the "synch monitor fps" maybe it'll help.

Thanks for the report, I'll look into it. Maybe it's better to skip it for now, or play the scene and open the menu to recover. The master menu is designed to fix some unwanted glitches too.

This is a very weird situation. Are the files in the game's www/save folder?