Brilliant, and what a metaphor for working in an office ;) I enjoyed the variety of puzzles across the three levels, and could see that there were a lot of really nice details (such as the various shaders and impressive programming) that contributed to the overall fluidity of the game. Most of all I really enjoyed the eerie atmosphere of the game, which I think the sound design and music in particular contributed to. I couldn't help but think of the Stanley Parable due to the setting, even though the genre is very distinct. Maybe some story elements would help glue things together, office mysteries and notes strewn around the place?? I'm curious about the gnomes hahaa!!