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I think this is a cool proof of concept. It's cool that you have different actions you can do with different kinds of food, but it feels really difficult to actually multitask, especially since the right click seems to not work reliably when an ingredient is still in the pan. I also think the pot could be clearer, I was never quite sure what I was doing there. If you decide to keep working o this, you should try and find a way to put some strategic depth in what you put in the mixer and definitely make multiple tools compatible with multiple ingredients.

I also agree with the other commenters saying it'd be better to stick to one art style. I think the one in the kitchen with the ingredients is clearly the stronger one out of the three. I could see an argument for making the battle look different, but the two areas in the first phase should definitely look more similar. I also agree that those two areas could and should be a single screen.

Despite the many small negatives I brought up, I think this was a very good submission. You guys can definitely be pleased with what you accomplished.

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Thanks for playing! I think clarity is actually the biggest issue with our game right now, and the first thing I would address if I continue to work on it! The specifics of the gameplay can feel outright unintuitive without proper explanation. Originally every ingredient was usable with every tool, but I just didn't have time to code unique effects based on preparation style so I limited them. And yeah, where the art styles clash in the first phase was definitely something done for lack of time! 

Thank you so much for all the thoughtful feedback and the kind words! I'm definitely proud of the work my partner and I produced given the time allotted!