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Thanks for playing! I think clarity is actually the biggest issue with our game right now, and the first thing I would address if I continue to work on it! The specifics of the gameplay can feel outright unintuitive without proper explanation. Originally every ingredient was usable with every tool, but I just didn't have time to code unique effects based on preparation style so I limited them. And yeah, where the art styles clash in the first phase was definitely something done for lack of time! 

Thank you so much for all the thoughtful feedback and the kind words! I'm definitely proud of the work my partner and I produced given the time allotted!