Really like the presentation, and the intro when the character wakes up and you see the interface loading in is an awesome detail, plus i like how you made this game like a full length "metroid escape sequence" just without the timer ^^
I suppose the level nums are on the top left, max i could reach was P0 (the 11th if i counted right) which takes me to my main issue, the difficulty is brutal :O some of these precision jumps are pixel perfect with a single tile wide landing spot O_o this was a bit much especially while having to manage the power level which can also overcharge.
Now with that said i still liked it ! Just needs a bit of tweaking i.m.o cause the rest is solid and there are quite a few levels for a jam game, not sure how much was left i didn't see, but yeah pretty cool regardless.
Well done :)