This is the only all-5-star game in GameOff 2021 I've played and I'm not even joking. First of all, I love the Lo-fi vibe for the music. Graphics I was thinking 4 star in the beginning because I really find the cricket leg creepy. Somehow it reminds me of human legs. But I have to gave a 5 star about the underground world you've constructed. Gameplay was great for me because there's a certain suspension kept me playing ___"what's the world like above?" And I also will check out your code to see how you made it land on those stones. Now "theme interpretation" is what makes your game my favorite so far. It's so straight-forward and the controls are so simple. I think you really made me experienced the hardship of a bug's life. I've played some really polished games but didn't rate because I simply don't think they were created for this GameOff. So great job and please make more!
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Thank you so much! This comment vindicates the direction we pushed towards in this game. Really glad you appreciated it. I'm going to get the others to read this. Acros did the physical level design and all the art, and Sinisterstuf did all the programming in GO. (I was the guy in the background, being like, "no, do this! Stop concentrating on that!")
Anyway thanks again. I am pleased. I'm gonna go tell the others ;)
Haha yeah the hind leg of the cricket always bothered me as well (my bad). I will definitely tweak the animation after the voting has closed. Funnily enough, the cricket animation was one of the first things we did, following which map traversal became our primary obstacle to overcome. It's so cool to hear you enjoyed our interpretation of the theme. We knew we wouldn't be able to create a very complex game with only one programmer (Sinisterstuf), so we wanted to at least address the theme on multiple levels, since it was so broad. Were you able to complete the game?
Thanks a lot for all the praise, it feels so good to get such positive feedback because we spent long evenings working on this together after our day jobs and tried hard to make something that fits the theme 100% in a creative way!
And I also will check out your code to see how you made it land on those stones.
If you’re still curious, the code should be understandable even if you’ve never written Go code before. The game’s collision-response logic is 35 lines of code and this specific “trick” had 2 parts:
- first define tiles with rocks, flowers and mushrooms as “squishy” (made that term up)
- then when the cricket hits a “squishy” tile, move it to be on top of it, that’s it!
Hope to see you again in GameOff 2022! 😉