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Cr1ckt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #60 | 3.914 | 3.914 |
Innovation | #93 | 3.429 | 3.429 |
Audio | #184 | 2.971 | 2.971 |
Overall | #215 | 2.971 | 2.971 |
Gameplay | #223 | 2.743 | 2.743 |
Graphics | #249 | 2.829 | 2.829 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/sinisterstuf/cr1ckt
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Comments
Interesting game, though it was incredibly difficult to progress past the second hill for me. I'm not sure if it was intentional or not but I kept getting stuck on any one of the tiles on the second hill and could only actually go backward. Other than that, seems like it would've been a pretty neat game!
Submitted: https://dunster.itch.io/jaxon-reloaded
Thanks for trying it out. Figuring out how to pass the obstacles is part of the challenge; to get over the second hill try holding down for long and do a far jump from a bit further back.
Unfortunately I couldn’t play your game to return the review because it’s the Windows only and I don’t have access to a computer with Windows on it but from the screen shots it looks pretty cool!
Lovely game, hard to beat though and I couldn't get very far. This one makes me want to pickup and work with Go language. Loved it!
Thanks for playing! Go is not yet popular for game development but I would definitely recommend it, especially with the Ebiten library, it has a very clear and simple API.
Gameplay was fun 😎✌️ , great job
Thanks for the feedback, glad you liked it!
Good effort and innovative concepts, I liked the game but found it quite hard.
Thanks for the kind words. We tried to keep it “challenging but not impossible”, so that the game has a point that makes it worth playing but short enough that you can actually get the success feeling of finishing it with some practice.
Quite an interesting game. At first it was difficult to figure out how to move, but I eventually figure out that I had to hold the key down. I think moving as a cricket is super difficult! But not in a bad way :)
Thanks for the feedback, if you have any advice or ideas on how to make the controls more obvious to the player that’d be appreciated! And thanks for playing! :)
Cool take on the theme, enjoyed playing :)
Thanks for the feedback, glad you had fun!
Nice theme usage!
It's an interesting concept of bug (in more than one meaning XD).
Thanks dude, yeah we did jam a lot of "bug" into this didn't we.
Even after "release" I'm finding quite a few mechanics of the game are bugging people.
Which in my eyes may be a positive thing...thematically at least. :p
Thanks for playing
Thanks for the appreciation, we tried hard to make something that 100% fits the theme in a creative way, like the different meanings of BUG you mentioned 😉
even though it's quite hard to control that cricket, it's still quite relaxing - specially with this lofi wibe
Indeed, we don't all find that dat cricket lyf comes naturally to us. Glad you liked the vibes, it is pretty chill isn't it.
Hopefully the challenge of jumping and the calm music balance each other out! :D Thanks for trying the game!
really interesting, and super hard to get those jumps just right (not saying it on a bad way tho!)
and the screen going out was a really fun bug haahh
Hey there, thanks for playing, glad you appreciated the black screen :p
Getting the jumps right is quite hard, but eventually you can get the hang of it.
Glad you liked that “intentional bug” :) practice makes perfect, thanks for playing our game!
Lots of fun! I really loved the chill vibe while playing. It’s almost like a turn based platformer - I could see this game being fleshed out into something really neat! I’d say the game doesn’t need the black squares, or even the death mechanic for the water. It’s nice and chill and fun without them :)
Thanks for making this, and good luck!
Cheers dude, glad you enjoyed.
Maybe if we were to continue development, there could be a "chill mode" where you may freely vibe to lo-fe beats and hop around without death or darkness.
Thanks for the good wishes and the feedback! The black squares, apart from being an intentional “bug” are also there to give the player some pressure to finish the game with less jumps, bef◼️re the scr◼️◼️n i◼️ cov◼️◼️◼️d.
Soothing game, not much to see though, and bugs supposed to drink water. I am not sure what the end was, but I think I got to a red apple and it restarted.
Well, cheers for giving it a go.
Sorry you didn't find the game visually stimulating, I guess it's not everyone...the life of a cricket.
Bugs do indeed need water to survive, however crickets are very good at drowning, for example people who keep crickets should not actually put pools of water in their enclosures, instead it's better to leave them cotton balls soaked in water, otherwise they can and do drown in very shallow pools of water.
When you get to the end of the game, you should see a screen telling you, you completed it, and it also tells you how many jumps you took.
Unless you discovered a unique bug...in which case + points to you.
First DLC will be the lava level, for a change of scenery ;)
Hey, thanks for playing! In the game the bug drowns because they need air, sorry about that. If you got to the end please post how many jumps it took and we’ll mention your high score on the game page! 😉 And if you have any suggestions on what you’d like to see more of in the game then that’d be really helpful input for us.
Interesting game; movement mechanic feel very bug like!
Thanks for playing
"bug like" Sounds like success to me!
We were aiming to make it as buggy as we could, thanks for playing!
The concept of holding the keys longer to jump further was interesting!
Thanks for giving it a go
Thanks, the controls are like this to make it easily playable on mobile too. :)
Nice chill music. The game was fun but jumping was harder to master :) Maybe requires a few tries till I can get used to it.
Thanks for playing! Since there is only one level at the moment we didn't want it to be too easy. But with a bit of practice, it can be quite satisfying and with even more practice you might even beat Thesryn's high score
Thanks, it takes a bit of practice to get the feel for it, glad you liked it!
A simple yet challenging game. Jumping for a long distance feel satisfying. I fell into the water three times and had to restart from the beginning, lol. Would be nice if there are checkpoints. Overall its super fun, good job :D
Checkpoints were definitely something we considered since the water can be quite unforgiving. In future we may try to implement a different mechanic. For example, you can land on the surface of water but it limits the strengths of your jumps. Alternatively, we may opt to do multiple shorter levels that present new challenges. For now there is only a single level that requires a bit of practice to complete before the "dead pixels" get too overwhelming. But trust me, I know your pain. Even now I still end up in the water more often than not!
Thanks for playing, "super fun" awesome cheers dude.
Did you manage to get to the end eventually?
Unfortunately I didn't, lol. I reached the surface twice or three times but fell into the water and had to restart, so eventually I gave up <;
Thanks for all the positive feedback and the ideas on checkpoints. If we have capacity to develop the game further after the jam we might include something like this if the game gets longer or gets more levels.
Cool game! I enjoyed the relatively novel mechanics and chill vibe.
Many thanks! We figured chill music would be a good way to balance out the frustration of landing in the water
LOL tell me about it - or falling at the last jump
Yup. Experienced that quite a bit while testing to make sure the finish line (berry) worked. That music is the only thing that got me through development!
Part of what lead the movement/controls to be this way was to make it playable also on mobile devices with touch screens. Thanks for the feedback and thanks for trying it out!
Ahh I can totally see how this would work well on mobile/touch screen devices. Awesome!
Thanks for the submission, that was hard to get over it. Lots of fun!!
It would have been great to add some visual bar to show the power of the jump.
:p Glad you had fun!
Everyone mentions the jump meter! Time constraints were an issue, but maybe we'll add a DLC :D
Did you get to the end?
Thanks for the feedback, the jump meter is on the top of our list of enhancements to add to the game and the most requested feature from these comments!
If you managed to finish, let us know how much jumps it took and we’ll feature your name with your high score on the game page. 😉
This is the only all-5-star game in GameOff 2021 I've played and I'm not even joking. First of all, I love the Lo-fi vibe for the music. Graphics I was thinking 4 star in the beginning because I really find the cricket leg creepy. Somehow it reminds me of human legs. But I have to gave a 5 star about the underground world you've constructed. Gameplay was great for me because there's a certain suspension kept me playing ___"what's the world like above?" And I also will check out your code to see how you made it land on those stones. Now "theme interpretation" is what makes your game my favorite so far. It's so straight-forward and the controls are so simple. I think you really made me experienced the hardship of a bug's life. I've played some really polished games but didn't rate because I simply don't think they were created for this GameOff. So great job and please make more!
Thank you so much! This comment vindicates the direction we pushed towards in this game. Really glad you appreciated it. I'm going to get the others to read this. Acros did the physical level design and all the art, and Sinisterstuf did all the programming in GO. (I was the guy in the background, being like, "no, do this! Stop concentrating on that!")
Anyway thanks again. I am pleased. I'm gonna go tell the others ;)
Haha yeah the hind leg of the cricket always bothered me as well (my bad). I will definitely tweak the animation after the voting has closed. Funnily enough, the cricket animation was one of the first things we did, following which map traversal became our primary obstacle to overcome. It's so cool to hear you enjoyed our interpretation of the theme. We knew we wouldn't be able to create a very complex game with only one programmer (Sinisterstuf), so we wanted to at least address the theme on multiple levels, since it was so broad. Were you able to complete the game?
Haha, I can only survive until when i see those flowers and then i drop in the pool lol
Yeah, Thesryn called me a sadist when he saw that last level for the first time. I can't even get past it consistently and I designed the thing! So don't feel bad. I'll continue trying to balance the level so that its tough but not impossible
Thanks a lot for all the praise, it feels so good to get such positive feedback because we spent long evenings working on this together after our day jobs and tried hard to make something that fits the theme 100% in a creative way!
If you’re still curious, the code should be understandable even if you’ve never written Go code before. The game’s collision-response logic is 35 lines of code and this specific “trick” had 2 parts:
Hope to see you again in GameOff 2022! 😉
Thank you for the links! This is really helpful! And Happy New Year! See you in GameOff 2022!
Really addicting and hard. A jump meter would have been good, since it takes quite some time to get used to it this way. Falling in the water near the end was frustrating, reminding me of “Getting Over It”.
Great work!
Glad you found it addicting! Thanks for playing.
The jump meter, a lot of people seem to have wanted, sadly we didn't have time to experiment with it but, it is what it is.
I've never played "Getting Over It" (But I've looked at it)and I did have it in my mind throughout the process, in the sense that I preferred this game to be, mechanically quite simple, but hard to perfect...and then there is of course the fact that you can mess up and go right to the start!
Thanks for the feedback, interesting comparison! If we’ve got capacity after the jam is over the jump meter is on the top of our list of enhancements to add to the game!