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1), 2) and 6) Good idea, I'll keep these suggestions in mind

3) Renaming the speedups is a good idea, but I'm not sure about the overclocks as both their durations and multipliers change. I think "10-minute 1.5x overclock" is a weird item name lol

4) Right now terraformed mines mine infinitely, despite the game saying otherwise, but once they do have a limit I'll make sure to include more information

5) There are overlays, the annotator and bookmarks that you can use to quickly go to where you want. I don't think it's a game of "Remember where all your stuff is", but rather "Remember to use the tools the game provides you to not have to remember where all your stuff is".
But I agree that a list of all the systems that contain stuff and other things you mentioned could be useful too

I'm glad you found some use from my suggestions. ^-^

3)Yea, that is a weird name :P The speedups are anyway the ones that I was having the most trouble with

4) -_-  Guess I'll go build more of them then

5) I do use the overlays and annotations both. also renaming my systems to what the are producing. But there's no overlay for a system that produces resources. so if I forget, which I do wayyy to often, then I use the "system entered" overlay and open them one by one till I find the system I lost.

Yeah an overlay for systems that produce stuff will certainly be useful, I'll think about how I'll implement it

4) Ohhh! I'm guessing that's also why a surface mine continues working even though it's past the center. It does appear to only  mine stone then though. So it does require you to build another if you need metals. So that balances out

7) Is it possible to reverse a new manual mine if you haven't yet mined anything? I've created about 3 by accident >_<

Yeah other people also asked for that, I'll get to it when other higher priority things are done lol