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(+1)

What a gorgeous game! The visual style is gorgeous and instantly drew me to Beyond the Underground - and it was on my list of jam games to play very early on. There is a very high level of polish here - from the start menu with an animated logo all the way to a nice credits page, it feels professional and well-made from start to finish.

The music is also lovely and matches the graphics really well! My only feedback here is that it could be a tiny bit more varied. Maybe a different track per level would mix things up a bit and show that the user is progressing?

For me personally, a couple of quality of life additions could be added. First, it was a bit jarring that the user needs to refresh the web page to reset the game - I think a "Restart" option after the credits would be a better choice. Also, I didn't know that you could continuously press the jump button to go up the bubble streams and lost a lot of time trying to make some jumps because of this. I think a pause menu with a controls screen would be a good idea here, or some dialogue about the bubbles that displays the first time the player approaches some.

Gameplay-wise, I think the addition of some obstacles would add a sense of progression to the game. Maybe in levels 2 and 3 there could be some pathways that are blocked off by doors - and the user could unlock these by exploring alternate pathways to find keys. Also, the character is working through some personal struggles in their mind - and it's great that you've used this jam to explore this type of theme - but (for me, at least) the resolution feels a little sudden. Perhaps a "boss" at the end of level 3 would make this breakthrough feel a little more earned. Defeating them could result in the "Welcome back, it's so good to see you" text being displayed. The boss could be something as simple as a darker version of the player, à la Shadow Link in the Zelda games or Badeline in Celeste - but I couldn't say what the game-play would be to defeat them 🤔

Overall, this is a fantastic little game and I know it's going to do really well. I hope you don't find this review too negative - I've actually played Beyond the Underground 4 times now and I just wanted to leave this feedback because I know this game could be on the same level as other great games that tackle mental health issues - such as the aforementioned Celeste. Well done on this excellent game and good luck!

(+2)

Hello, thank you so much for your review! I agree that @pke1029 did a great job with the concept, art and programming for the game, and it's great to see someone give such thoughtful comments. 

I wanted to respond to the parts of the review that I could, as the person who did the story and music. I agree that I'd like to have done one track per level if not for the time constraints of the jam - happy to hear that you agreed with this idea! I'm also blown away that you've compared it to Celeste, as I wasn't sure that the mental health aspect of it would be evident from the slightly cryptic dialogue. I'll have to keep your comments in mind for future dialogue (I agree the resolution was a little sudden and if not for a boss fight or other obstacle I think the dialogue could have led the player along to it in a more satisfying way). Thanks again for your kind review :)

Hi :) No problem at all!

Yes, I can absolutely tell that with more time this game could really be one of the greats of the genre. It's evident from the music and dialogue that we do have that you've put in a lot of thought and emotion into this.

Btw I also checked out some of your work in your showreel on Twitter and on Spotify and was blown away 🤩. I really love the track you did for Postcard Memento in particular!

Thanks again for the great experience and good luck with the ratings!

(+1)

Ah so happy to hear that, thank you so much for checking out my work as well! :) 

(+2)

Thank you for the feedback! I agree that the gameplay is a bit lacking in depth and your points are very valid. I heard in an interview with the Hollow Knight devs in which they mentioned they keep polishing their game before adding new elements so that they can release it at any point and that idea resonated with me. I wanted to prioritize creating an enjoyable experience for the player and spent most of my time polishing right after the maze system is done. It also took me a while to experiment and fix the 3D library (and I see my main contribution to the jam to be the blend of 2D and 3D pixel art aesthetic and the movement mechanics instead of the gameplay). Celeste is also one of the games that I looked up to, and I am glad to hear that you think the visuals are up to the standard of @starling's script and that it reminded you of Celeste! Anyhow, I will keep your suggestions in mind and hope to focus more on the gameplay aspect in the future! 

(+1)

Hey, no worries :)

Oh yeah, that is definately a great design philosophy - I'll have to bear that in mind in my own work 😅. And I can totally see where you're coming from. 

What you guys have created here is definately an enjoyable and memorable experience, there's no doubt about that! I look forward to seeing more of your work in the future!