Thank you for the feedback! I agree that the gameplay is a bit lacking in depth and your points are very valid. I heard in an interview with the Hollow Knight devs in which they mentioned they keep polishing their game before adding new elements so that they can release it at any point and that idea resonated with me. I wanted to prioritize creating an enjoyable experience for the player and spent most of my time polishing right after the maze system is done. It also took me a while to experiment and fix the 3D library (and I see my main contribution to the jam to be the blend of 2D and 3D pixel art aesthetic and the movement mechanics instead of the gameplay). Celeste is also one of the games that I looked up to, and I am glad to hear that you think the visuals are up to the standard of @starling's script and that it reminded you of Celeste! Anyhow, I will keep your suggestions in mind and hope to focus more on the gameplay aspect in the future!
Viewing post in Beyond the UnderGround jam comments
Hey, no worries :)
Oh yeah, that is definately a great design philosophy - I'll have to bear that in mind in my own work 😅. And I can totally see where you're coming from.
What you guys have created here is definately an enjoyable and memorable experience, there's no doubt about that! I look forward to seeing more of your work in the future!