I enjoyed the maze aspect but I'd love some tweaks to the way the "enemies" work. I read in one of the comments it was a feature not a bug to have the death animation of the enemy hurt the player, but it was even the case when the sprite for the animation was like tiny and I tried to run past it, giving me a game over. I think it breaks the flow of movement for the player!
It might be nice to have more enemies, more easily killed, with less of a death effect hinderance to make it more "fast paced". Such a buzz word I know, but I *wanted* to move around more and explore and solve the maze but the enemies felt a bit rough to fight against.
Some indication of the enemy health would be good too and more of a gradual ramp in difficulty would be sweet!
Would love to see what else you do with it!