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I enjoyed the maze aspect but I'd love some tweaks to the way the "enemies" work. I read in one of the comments it was a feature not a bug to have the death animation of the enemy hurt the player, but it was even the case when the sprite for the animation was like tiny and I tried to run past it, giving me a game over. I think it breaks the flow of movement for the player! 

It might be nice to have more enemies, more easily killed, with less of a death effect hinderance to make it more "fast paced". Such a buzz word I know, but I *wanted* to move around more and explore and solve the maze but the enemies felt a bit rough to fight against. 

Some indication of the enemy health would be good too and more of a gradual ramp in difficulty would be sweet!

Would love to see what else you do with it!

Thanks for playing, we will continue to work on it based on these feedbacks, actually we could make some changes to make the damage disappear before the sprite disappears completely so as not to cause problems when the sprite is very small and still be able to leave the danger of death damage of enemies