thank you very much this was really helpful, for the enemies shooting at you that's an issue that shouldn't happen most of the time and I'm sorry that it happened to you in the first time, for the movement this is my first 2d movement that I made completely by myself so I'm still learning, it was worse and I tried my best to improve it, for the enemies and the boss that is because I tested the game so much that I became so good at it so I wasn't really a good measure for difficulty and if I had more time I would've found some play testers, for the sounds I assume you forgot to make it a bit lower in the settings lmao, and since I'm working with speakers instead of heaphones I can't really do much with sounds, so I'm sorry about that, but the most important part is, what makes my game so close to dani's style? and which one of his games in particular? I took a lot of things from dani mostly polishing like the UI particles, the screen shake, the juicy sound effects, which I'm really proud of, and even the low pass filter when you pause the games, just bits of polish.
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You're welcome! About what you said here: "for the enemies and the boss that is because I tested the game so much that I became so good at it so I wasn't really a good measure for difficulty and if I had more time I would've found some play testers", yeah I know how it is, I do that with my games too :).
Well the sound wasn't an issue really it was like 1 second of earrape, then I went on the settings menu and lower it down. About the movement, good job! I'm Really impressed that you made it yourself. :D Oh yeah, one thing that I didn't mention in my first comment was the settings menu, you need to go in the main menu and then in the settings menu, it's a little bit annoying, because you need to restart the game, but it's not that problematic.
You said this: "I took a lot of things from dani mostly polishing like the UI particles, the screen shake, the juicy sound effects", that was kinda what I was saying about the "It looks like Dani's game", and maybe the maybe the post processing, but that's just my opinion and it's not a bad thing, it's great to take things from other games and make them in your style. I don't know, when I saw the game I was like, that looks like a Dani game, but maybe that's just me. :D
Oh yeah another thing that I forgot, try to make the hit's when you hit a enemy more juicy, because sometime I didn't even know if I hit the enemy or not.
I have fixed the main tutorial issue, and nerfed the boss as it was so hard, and I may work on more updates if I have time, the update will be up soon, feel free to try it, and thank you so much again for giving me all this feedback
this game is meant to be expanded and to become a full release after the winner of the jam is announced so this is really helpful so thank you very very much