I love this game and I haven't even played it yet. the name AIA is already enough for me to love it.
Red1
Creator of
Recent community posts
The jam is over after a week of voting and 103 registered votes.
Congrats to AIA for winning the jam his game was really fun and I knew it would win.
I got 2nd place and 1st in fun so I can't complain but what I feel bad about is the theme rating (I got 9th place lmao)
what about you, how do you feel about the results?
the story of the game, the game's about the main charachter who's being bullied at work and having a hard life, then he goes into a dream where he gets revenge from his co workers who bully him (who are the robot enemies), and have fun even though he knows it's just a dream and tries not to die so he doesn't wake up from the dream, and the suspension of disbelief is the intentional avoidance of critical thinking or logic in examining something unreal or impossible in reality
holy fricking shit dude thank you so much lmao when I read the first sentences I was like "oh shit I fricked up" but then you went like "this is extremely good" and I felt so uncomfortable seeing that lmao
thank you I really appreciate it and yeah the reason for the difficulty is that I tested it so much that It became so easy for me, if I had more time I would've got some playtesters, thanks so much for the review and I'm waiting for your rating tomorrow ;)
I have fixed the main tutorial issue, and nerfed the boss as it was so hard, and I may work on more updates if I have time, the update will be up soon, feel free to try it, and thank you so much again for giving me all this feedback
this game is meant to be expanded and to become a full release after the winner of the jam is announced so this is really helpful so thank you very very much
thank you very much this was really helpful, for the enemies shooting at you that's an issue that shouldn't happen most of the time and I'm sorry that it happened to you in the first time, for the movement this is my first 2d movement that I made completely by myself so I'm still learning, it was worse and I tried my best to improve it, for the enemies and the boss that is because I tested the game so much that I became so good at it so I wasn't really a good measure for difficulty and if I had more time I would've found some play testers, for the sounds I assume you forgot to make it a bit lower in the settings lmao, and since I'm working with speakers instead of heaphones I can't really do much with sounds, so I'm sorry about that, but the most important part is, what makes my game so close to dani's style? and which one of his games in particular? I took a lot of things from dani mostly polishing like the UI particles, the screen shake, the juicy sound effects, which I'm really proud of, and even the low pass filter when you pause the games, just bits of polish.