You're welcome! About what you said here: "for the enemies and the boss that is because I tested the game so much that I became so good at it so I wasn't really a good measure for difficulty and if I had more time I would've found some play testers", yeah I know how it is, I do that with my games too :).
Well the sound wasn't an issue really it was like 1 second of earrape, then I went on the settings menu and lower it down. About the movement, good job! I'm Really impressed that you made it yourself. :D Oh yeah, one thing that I didn't mention in my first comment was the settings menu, you need to go in the main menu and then in the settings menu, it's a little bit annoying, because you need to restart the game, but it's not that problematic.
You said this: "I took a lot of things from dani mostly polishing like the UI particles, the screen shake, the juicy sound effects", that was kinda what I was saying about the "It looks like Dani's game", and maybe the maybe the post processing, but that's just my opinion and it's not a bad thing, it's great to take things from other games and make them in your style. I don't know, when I saw the game I was like, that looks like a Dani game, but maybe that's just me. :D
Oh yeah another thing that I forgot, try to make the hit's when you hit a enemy more juicy, because sometime I didn't even know if I hit the enemy or not.