What wonderful whit of whimsy ^^
I really want this to be included into the tome with other tools and ”playable commentaries on game design“ and at the same time can’t ever see myself getting to use it in my own games 😅
Thank you for your appreciation.
There are a lot of minigames in TTRPG tradition. “Subsystems” such as travel, combat, pursuit, perception, negotiation, etc.
I would say this game is less a commentary and more of a technique. It is useful as a breather, like Tarentino interludes.
I can’t compete wih heavier forms but Game Lamprey showed me I can pervade them. We’re just getting started ;)