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Hey JackOatley, thanks for the feedback ! Proteus was indeed an influence. Sound could use some polish and would need longer/more varied loops, i agree, you can get mad pretty fast on some worlds. It also seems like the webGL version adds glitches when the track loops. Glad you liked it !

Ah, that would explain it, I did play the web version. Running Chrome on Linux. It wasn't all the loops, some seemed fine, and tbh, I didn't notice them looping, they're good sounds.