The game kinda reminds me a bit of Outcast or some old voxel-based 3D games, and I love it! :O Also, as people pointed out, reminds me of Proteus! Looks, plays and sounds beautiful! :O
Play game
PIXEL ISLANDS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #31 | 3.625 | 3.625 |
Graphics | #34 | 4.000 | 4.000 |
Overall | #73 | 3.406 | 3.406 |
Authenticity (Use of resolution restriction) | #105 | 3.688 | 3.688 |
Gameplay | #127 | 2.313 | 2.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really nice! Got a touch of Proteus about it! I actually didn't want to stop exploring, I feel there's a story to uncover here, especially those big egg things, whaaaaat, I wanna know! Graphically, it was a bit noisey, but at no point did that seem to stop me understanding the environment. Only thing that really bugged me was some weird sharp tone sound on some of the worlds.
Not a game, per se; it's a procedurally-generated landscape you can walk around in. Technically impressive, although it suffers rather from being bounced down to 64px -- the resolution's just too small to properly express the design, and so the screen does occasionally feel like it's dissolving into random pixels. The audio is nicely done too. This would be an impressive base for an actual game to take place on, or done as a non-interactive art piece.
I know this is just a generation program and not really a game. The idea is nice but the 64x64 resolution makes it so hard to make out anything.
This is one game I wish wasn't made during the LOWREZJAM... :)
I would love to explore these worlds in higher resolution and get lost in the audioscape. While this is interesting and lets your brain fill out the details, downsampling a 3D render is not what this jam is about for me.
Great use of colors and very nice procedural generation going on. Nice work!
If you get a chance, please check out my entry.
I'm conflicted about how to rate this for Authenticity, I really like what you've done here, using the same amount of pixels in 64x64 but shifting it to something like 70x52 for a nicer screen shape, but I was explicitly told I wasn't allowed to do this when I asked at the start of the jam.
That aside, I liked exploring the worlds even though they are mostly empty, they have a nice ethereal feel to them and the colours are interesting and varied between the different worlds. I'd love to be able to explore worlds like these with some simple puzzles or story mechanics that would be great. Nice work.
Hey Circa1998, thanks for your comment ! The game is actually 64*36, you can count the pixels if you feel like it ^^ but I guess i should make it clear on the page, I understand this can be misleading. I agree the game would need either more things to discover and/or more gameplay, I didnt have much time during the jam, but that would be a nice addition for the future :)
[edit] The jam creator also did a 64*36 resolution for his game : https://jackoatley.itch.io/full-volley
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