I think minions would be too strong if they scaled, especially the permanent ones that have no limits like zombies and skeletons. They still serve as meatshields in the late game, and I think I'll add corpse explosion synergy so zombies can be exploded, but I don't want a horde of zombies to be effective against gods or late-game bosses.
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no of course, that would make the game easy. if we have scaling for summons it should be almost entirely an increase to hp. That way they would keep being viable meatshields which is their only purpose. late game they cant even protect me since they die in about one hit and then the aggro shifts towards me again. a minimal damage increase could be there not that it would matter. You could add a skill specifically for buffing minions or a single minions. Did you fix skeleton champion? last time it was bugged. and about corpse explosion, i dont know if it changed in the latest version but from what i remember it should change. perhaps make it so it does full damage to minions as well and allowing that to trigger chain reactions. because now there really isnt a situation were it's worth using compared to the other skills.
I've recently finished the game with Necromancer and made appropriate tweaks in v0.7.2 (a few small ones are yet to come). I'm happy about the early, mid, and late game of the Necromancer now. Skeletons provide enough of a meatshield until the very end (while not making your character do whatever it pleases without thinking) and the new Corpse Explosion working on zombies and skeletons make them very viable for big damage (and corpse explosion has no cooldown). I don't plan any more buffs to necromancers in 1.0, other than some AI tweaks.