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Cute Sprites for the Player and the Enemies, I like the facial expressions on getting hit a lot!

Game immediately recognized my Controller which is nice, but Main menu didn't recognize Joysticks, only dirpad.

I like that the second dodge in row knocks you prone as a way to prevent dodge spamming.

The Controller picture in the bottom left doesn't necessarily match the picures in the tutorial signs.

Combat sounds like it has some nice depth, but I found myself just circlestrafing and shooting my Crossbow until each room was cleared without loosing health or getting punished in any other way appart from probably taking a bit longer.

At the Moment I can only equip/unequip Armor at the Chest, but it doesn't go into the Inventory, and I can't move it around or anything, only weapons and potions ( and I can't open the Inventory outside of Chests, probably because start opens up Steam instead)

Would like weapons to be equippable to the belt instead of cycling through all the ones in the Inventory, so I can choose which weapons to have quick access to.

In the Room with the 3 Fistguys, after a while all 3 of them just ran up to the upper left corner and stayed there.

When going prone the floorsprite doesn't wear Armor.

Whats with the 3 Guys walking on the Water that have Tons of Health?

"Game immediately recognized my Controller which is nice, but Main menu didn't recognize Joysticks, only dirpad." Yeah, I'll probably be making it so the sticks work in menus as well soon. It's pretty intuitive for me to immediately use d-pad, but I was unaware that was a personal bias.

"The Controller picture in the bottom left doesn't necessarily match the picures in the tutorial signs." I'll be removing this eventually since it's just for debug purposes.

"Combat sounds like it has some nice depth, but I found myself just circlestrafing and shooting my Crossbow until each room was cleared without loosing health or getting punished in any other way appart from probably taking a bit longer." I've thought of making it so the crossbow has limited ammo, but I'm still on the fence about it. Any suggestions on how you think I might mitigate that issue?

"At the Moment I can only equip/unequip Armor at the Chest, but it doesn't go into the Inventory, and I can't move it around or anything, only weapons and potions ( and I can't open the Inventory outside of Chests, probably because start opens up Steam instead)" Not being able to access the inventory menu from anywhere but the chest is intentional. It's one of those things that's implemented but won't really make sense in context until far later in development.

"Would like weapons to be equippable to the belt instead of cycling through all the ones in the Inventory, so I can choose which weapons to have quick access to." I'm a little lost on what you mean by this one, because it sounds like you just described it how I designed it. Of course, the confusion around the inventory is why I asked for feed back on it.

"In the Room with the 3 Fistguys, after a while all 3 of them just ran up to the upper left corner and stayed there." I'm assuming you mean the three guys with claws. Dunno why they did that! Sounds like a pathing bug.

"Whats with the 3 Guys walking on the Water that have Tons of Health?" Secret boss that I implemented in 5 seconds.

Thanks for playing it and giving feedback on the inventory. I appreciate it.

I think limited Ammo would be fine, also gives you another item to worry about Inventory management with.

As for the Weapons, I got the feeling at the moment when I cycle through weapons it cycles through everything I got in the Inventory, I'd like to be able to place like 3 of the weapons in my Inventory on the belt (kinda like in DS with equipping multiple weapons, instead of going through your whole Inventory of weapons) and then when cycling it only goes through those three. If thats not the case, then it just autoequipped the weapons I pulled from the chest to the belt and I haven't found a way to access the belt. But I guess this is not really an issue if you have the "main" inventory be the chest, so you only really take out the Items you're currently wanna work with/can fit in your grid, since then I could only take with me the weapons I wanna use, and have the extra ones just stay in the chest. Then it also makes more Sense that its a rather small grid to work with, I was a bit worried on how you planned to fit 10 or 20 weapons in there at some point.