"Game immediately recognized my Controller which is nice, but Main menu didn't recognize Joysticks, only dirpad." Yeah, I'll probably be making it so the sticks work in menus as well soon. It's pretty intuitive for me to immediately use d-pad, but I was unaware that was a personal bias.
"The Controller picture in the bottom left doesn't necessarily match the picures in the tutorial signs." I'll be removing this eventually since it's just for debug purposes.
"Combat sounds like it has some nice depth, but I found myself just circlestrafing and shooting my Crossbow until each room was cleared without loosing health or getting punished in any other way appart from probably taking a bit longer." I've thought of making it so the crossbow has limited ammo, but I'm still on the fence about it. Any suggestions on how you think I might mitigate that issue?
"At the Moment I can only equip/unequip Armor at the Chest, but it doesn't go into the Inventory, and I can't move it around or anything, only weapons and potions ( and I can't open the Inventory outside of Chests, probably because start opens up Steam instead)" Not being able to access the inventory menu from anywhere but the chest is intentional. It's one of those things that's implemented but won't really make sense in context until far later in development.
"Would like weapons to be equippable to the belt instead of cycling through all the ones in the Inventory, so I can choose which weapons to have quick access to." I'm a little lost on what you mean by this one, because it sounds like you just described it how I designed it. Of course, the confusion around the inventory is why I asked for feed back on it.
"In the Room with the 3 Fistguys, after a while all 3 of them just ran up to the upper left corner and stayed there." I'm assuming you mean the three guys with claws. Dunno why they did that! Sounds like a pathing bug.
"Whats with the 3 Guys walking on the Water that have Tons of Health?" Secret boss that I implemented in 5 seconds.
Thanks for playing it and giving feedback on the inventory. I appreciate it.