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Im going to give Earth Magic a go and see if that makes it easier. I found Wind Magic difficult to get past the Alpha Wolf encounter at the end of the first wilderness too, I would take Sarah so that she could heal while I DPS but she would get knocked out and then i would follow her...

Also, do you have any plans to add a way to learn Air and Earth magic after the games start? Like you did with Fire and Water? I want to do a Spear Fighter build and add in Air magic to see if there's good synergy in that build!

Yes, I'm adding the trainings one at a time. Water, Fire, Aether, and Nether trainings were not in the game originally (you were stuck with your starting element forever), Wind is upcoming in the next 1-2 updates and Earth whenever the earth girl shows up in Badon.

This update is adding a lot of element/weapon specific traits (ex. cryomancy freezes last an additional turn, pyromancy burns are easier to inflict and much stronger, wind spells doing additional damage on multihits, etc) and new abilities (mostly wind/ice/aether) so hopefully there will be a lot more room for fun builds soon!

Nice! Sounds fun!

That's the hope! I know people aren't gonna play an adult game just for the RPG mechanics, but I'd like them to be as interesting as possible too lol.

Don't tell me the earth girl is blind and pops an attitude 😏

LOL. Toph indeed best girl. Well, Alicia will certainly have an attitude, but a very... different body type, and isn't blind, so 1/3 isn't bad!

so not as flat as the earth she walks on 👍

Definitely not flat hehe.

Earth Mage is so much easier than Wind! Stomp is awesome, I was easily able to solo the Mauthe Dogs, even going through the Horde path.