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(+1)

Sadly I wasn't able to get past chamber 2 due to the escape menu not working. Also since this is a WebGL build the escape menu really should be bound to something else. Also I would have appreciated if the controls were listed, even if it was just a block of text in the description. I'm really sad that I couldn't properly play this and will definitely try the post-jam version if there is one.

Ah, I didn't consider the issues Esc would have in a WebGL build. I'll be sure to map it differently in the next build! 

Thank you for pointing that out! I'll be sure to update the page asap!

And, I plan to fix as much stuff as I can during this week. The post jam version is gonna blow your mind! (maybe.) 

I hope so!