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(+2)

I think the concept is good and you put a lot of work into it, but it's soooo difficult to get passed the first room after the tutorial since each enemy damages you every time you damage them, so you don't have enough health to actually get out. I would've loved to see the other abilities planned, but difficulty is one hell of a gate.

(+1)

i can relate those first 3 slimes left me at 5 percent of my original hp lol.

Thanks! Yeahh.. the difficulty wasn't supposed to be so hard. I thought players would rush in so I try to have them kite the enemies, between dodging and walking back (and if need be to get them stuck on a wall). I appreciate the feedback!