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(Game Jam) Slime Siphon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #95 | 2.739 | 3.000 |
Overall | #101 | 2.739 | 3.000 |
Visuals | #107 | 2.647 | 2.900 |
Audio | #109 | 2.373 | 2.600 |
Juice | #111 | 2.373 | 2.600 |
Theme | #111 | 2.556 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is such a cool idea for a game! Action was fun and satisfying to charge into other slimes! Fun and interesting game -awesome work! :D
I appreciate it! It was definitely fun to make!
Wow, really cool idea!
I do think the difficulty is a bit intense, but the idea of the game is really interesting!
I like it :)
Yeahh... haha it was unintentional but I'm glad my idea got across! Thanks!
Have not understood well how to pick up other skills since the F did not appear. Also i had some misunderstranding with controls. Anyway gj for the game. Concept is cool ^^
Thanks! I'm sorry to hear that! The prompt should appear when you touch an enemy's dead body (you might have to stop touching him and retry if it doesn't appear). I appreciate the feedback though!
It's Overall good! What about some nice Background music!
Thanks! Yeah I plan to add music to it!
its areally good idea t steal abilities of enemies. I had fun with this!
I think the mechanic of chaining the health and the speed together is not so good. i felt i was the slowest blob on the planet after ending a room plus, once you got hit a few times, you cannot escape.
The visuals are quite good, and the sound design is ok too.
Overall a nice entry!
Thanks! And I probably should have capped how slow the player can go, I didn't think it would be a problem once you got projectiles, maybe I'm wrong. I appreciate the feedback though!
I think the concept is good and you put a lot of work into it, but it's soooo difficult to get passed the first room after the tutorial since each enemy damages you every time you damage them, so you don't have enough health to actually get out. I would've loved to see the other abilities planned, but difficulty is one hell of a gate.
i can relate those first 3 slimes left me at 5 percent of my original hp lol.
Thanks! Yeahh.. the difficulty wasn't supposed to be so hard. I thought players would rush in so I try to have them kite the enemies, between dodging and walking back (and if need be to get them stuck on a wall). I appreciate the feedback!
Enough not bad but so heavy movement system.