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Yes, it's a lot to take in at the start. I did put in the help screen (which you can view by holding H), but if I had time, I would have introduced the action tiles one at a time, so that players could get familiar with each one. I could also streamline the tile swapping so that you just had to click the tiles instead of the harp button at the bottom.

Many thanks for playing and commenting.

(+1)

Yeah that would require some planning and executing to make the game complete. But hopefully over time of playing the game I will observe the puzzle game mechanic you have designed in your game so that I can provide a more technical feedback on your game from a players perspective that can be constructive. 

But overall the game is not badly done.