Sorry to bother you again, but still learning. I'm struggling on updating the monster part list. Maybe you can point me in the right direction on what I'm missing. This is what I have:
function mev_pause_monsters_release_confirm() { with(instance_create_depth(x,y,depth-1,obj_gguimenu)){ daddy = other.id message_spawn(tsprintf( "You released %.", amp_get_monster_name(other.my_monster))) amp_clear_monster(other.my_monster) with(daddy.daddy){ if(object_index == obj_terminalmenu){ msh_terminal_update() } else { msh_spawn_monster_list() } } instance_destroy(daddy) instance_destroy(daddy.daddy) } }