Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This is my pixel editor for a long time, I needed something simple like this because I use this for making tiles or basic sprites and I don't need all that fancy stuff so I am loving pixelorama. 

I just updated from 0.8 to 0.9 and I loved that it has now m1 mac support.Only Problem with that when I downloaded 0.9 all palettes are gone (even default ones) and all shortcuts needed to add control button (for example undo was command + z in 0.8 but it is control+command+z in 0.9) but I downloaded source code and edited shortcuts in godot so this problem is solved for now. 

Keep up what you are doing, I am so excited for 1.0 version

Hello, thank you for the quality feedback! Sorry about the issues in the Mac version, we don't have a macOS device to test it properly ourselves but we do our best to ensure its quality is the same as the rest of the platforms! :)

(+1)

Thanks. You are doing amazing job and I am glad if I could help. 

Palettes seems fine on godot (they show up when I start project in editor) but when I export project and run it, it shows no palette. I couldn't find why.

Also for shortcuts, I think that issue might be ctrl key.  Normally "command" key in mac is similar to "ctrl" in windows but godot understands "control" key as ctrl. I can send you the files I edited if you want to see the difference (I only edited key bindings in godot, didn't touch anything other than that) 

If you want, feel free to open a Pull Request inPixelorama's GitHub Repository with your changes! :)