Hello, thank you for the quality feedback! Sorry about the issues in the Mac version, we don't have a macOS device to test it properly ourselves but we do our best to ensure its quality is the same as the rest of the platforms! :)
Thanks. You are doing amazing job and I am glad if I could help.
Palettes seems fine on godot (they show up when I start project in editor) but when I export project and run it, it shows no palette. I couldn't find why.
Also for shortcuts, I think that issue might be ctrl key. Normally "command" key in mac is similar to "ctrl" in windows but godot understands "control" key as ctrl. I can send you the files I edited if you want to see the difference (I only edited key bindings in godot, didn't touch anything other than that)
If you want, feel free to open a Pull Request inPixelorama's GitHub Repository with your changes! :)