Thanks alot for the kind words ! Two things I wanted coming into this project was actually Fun and Replay Value so your comment actually makes me quite happy.
I actually sent alot of early buggy prototype as part of the "Tri - Jam" to friends so they could QA the "feel" of the game, so I had alot of reports of minor bugs or criticism I could take into account before the deadline. Some exemple of things I did if you’re interested were :
- idle animation to the ennemies so we could notice them more in the later levels while the shots are overwhelming
- removed some slight player drift (weird design in my part)
- buff duration
- bug fixes OMG hindsight really is 20/20
So really I should thank my friends for helping me fresh out this game ^^ This is easily my best game so far even if it’s just in 72 hours thanks to their feedback.
Thank you again for playing !