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(3 edits) (+1)

Thanks alot for the kind words ! Two things I wanted coming into this project was actually Fun and Replay Value so your comment actually makes me quite happy.


I actually sent alot of early buggy prototype as part of the "Tri - Jam" to friends so they could QA the "feel" of the game, so I had alot of reports of minor bugs or criticism I could take into account before the deadline. Some exemple of things I did if you’re interested were :


- idle animation to the ennemies so we could notice them more in the later levels while the shots are overwhelming 

- removed some slight player drift (weird design in my part)

- buff duration

- bug fixes OMG hindsight really is 20/20


So really I should thank my friends for helping me fresh out this game ^^ This is easily my best game so far even if it’s just in 72 hours thanks to their feedback.


Thank you again for playing !