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(+1)

As Duck already said: This game is extremely underrated. It's a shame that people see "EWW, Not playable in browser" and just skip the game (this is why nobody plays my game too...). And this game here deserves way more attention. 

Graphics are great and fit together well. Small details like chaning background does the trick. The game is really satisfying and it may be that one game in this jam that I played the longest time. But the best thing for me is probably the pretty good difficulty curve. I never had the feeling to get overwhelmed by the amount of enemies nor was it too easy. The difficulty increased in a smooth way so that you just never have a negative feeling about playing the game. And THAT is what you see in only a veeeeery few games that are submitted in any jam!

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Thanks alot for the kind words ! Two things I wanted coming into this project was actually Fun and Replay Value so your comment actually makes me quite happy.


I actually sent alot of early buggy prototype as part of the "Tri - Jam" to friends so they could QA the "feel" of the game, so I had alot of reports of minor bugs or criticism I could take into account before the deadline. Some exemple of things I did if you’re interested were :


- idle animation to the ennemies so we could notice them more in the later levels while the shots are overwhelming 

- removed some slight player drift (weird design in my part)

- buff duration

- bug fixes OMG hindsight really is 20/20


So really I should thank my friends for helping me fresh out this game ^^ This is easily my best game so far even if it’s just in 72 hours thanks to their feedback.


Thank you again for playing !