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(+1)

I would have preferred the up arrow to be jump and open doors I think, then the controls could have been simplified to cursor keys and an "action" which fished if you were in range of water, chopped if you were in range of a tree, or mined if you were in range of the rocks.
It's a very cute game though and the music is on point.

I was so used to that platformer kinda feel in Celeste/Cave Story/Hollow Knight where you look up using the up arrow. I probably could've reworked it to be more efficient but again I only had 9 days of time.

Thanks for the feedback!