Only took me 19m31s (LOL). It was hard to get to pull off the moves needed with cursor keys, but i got to grips with it in the end. Really awesome game, i enjoyed it a lot. Great look and audio. I wish the player had got a little colour, but it's amazing you did all this in the jam time limit.
programmingpixels
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i really like the lighting and the sounds. It took me a little while to realise i could climb across the ceiling but once i did it made life much easier. Collected all 9 in 2:04 (easy/ small settings i think). I like that you've shared the seed used for the map with the player so that i can send the seed to friends for them to do the same map.
The game looks good, even though it's low detail the gun polygon shape and the fire effect are both great. The game was a little bit dark even though I had my monitor on maximum brightness, sometimes it was hard to tell what the map was like. The opening of door sounds was really on point for the theme and appearance of the game. I enjoyed it :)
Unfortunately i had to stop playing when i got a box stuck behind a pillar and there was no way to progress or restart the level :(
The level design is good, starting off very easy and introducing 1 new thing at a time. I found the jump arc a bit weird, too high and not far enough so most gaps require a double jump. The limited movement energy is a nice twist, and I found the music very atmospheric. Did you do the fire animation yourselves? It looks really good and i especially enjoyed the colour switch.
I liked the graphics and sound, but couldn't work out how to get through the first door?
Also, i think that first puzzle where you have to jump and mid-air dash is too hard for the first level of a game. I'm still working out the controls and feel at that point, and the game keeps killing me with spikes and making me do the wall jumps again. It didn't feel very welcoming.
If you tell me how to get through the door, I'll come back and play again :)
Edit: Light the orb first. I missed that somehow :P
It's a nice game, but I think it gets too hard too early
couldn't work out what to do, and then i got stuck to the left of the crash site. Looks great though. If you let me know what i'm supposed to do to get going, I'll give it another play.
Edit1:
Dw, got it to work, idk what happened by the first few times i tried to "use", it just didn't do anything. Maybe i wasn't lined up correctly...
Edit2:
Looks and sounds great. The parallax background was nice, but i think it should only move when the camera moves, not whenever the player moves? It made me feel a motion sick. I enjoyed playing it, even though puzzle games aren't really my thing. It felt like you had a unique mechanic.
I would have preferred the up arrow to be jump and open doors I think, then the controls could have been simplified to cursor keys and an "action" which fished if you were in range of water, chopped if you were in range of a tree, or mined if you were in range of the rocks.
It's a very cute game though and the music is on point.
I really enjoyed this, played all the way through until I'd completed the campaign. I think the music levels are a bit low compared to the canon sound. The AI was hard to figure out, and the random nature of the upgrades offered made it hard to build a ship in the way you want. This turned out to be a good thing though because it forced me to play to my ship's strengths, rather than build the ship to match the way I wanted to play. I ended up with a lot of top speed and canon range, which meant I adopted a sort of hit-and-run approach where I had to keep my distance from the enemy. If I had access to all the upgrades, I think I would have naturally tried to improve my turning circle to out manoeuvre the AI.
I'm not sure if the mouse clicks are necessary, maybe you could have had the ship just follow the mouse constantly? I might have preferred wasd ultimately though.