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I played it several times. I like the style and the idea. At first, I thought that having neither a dash or an attack was a flaw but the fact that you are a little faster than your enemies makes the game a lot more playable. But the most surprising thing was that you accomplished that in pygame. Thats really impressive.

Some downside things: Moving to a side and top/down at the same time gives a speed boost. You should normalice the movement vector. Also you should try not to spawn enemies directly beside your spawn. It happened that I went through a trapdoor and died within the first second because an enemy spawned 1m beside me.

All in all a nice game! Good polishing for a 72h jam

(3 edits)

Thanks for giving feedback ! 

ah yeah for the polishing 😓

I tried at first to make assets myself but since I suck at making assets it was ugly

so i took premade assets

but i did the background/mainmenu music myself (and for the coins i modified a coin asset: no one would make square coins...)

i didn't thinked about the idea of the fact that tou go faster in diagonal but you're right !

ah yeah and for spawn kill i didnt got time : I needed to fix another problem at the end it was the fact that u cant get more than 10 tokens, but now when you get 10 tokens a chest appears and...

i think you're faster than the enemies because they do rectangular moves + because as you said going in diagonal goes faster

i usually did the same speed but when i tested it was good and i let it like that

i couldn't rate your game because it lagged and the next time my browser said it doesnt support webgl (and i dont have another browser)

thanks for the encouragement !