the aesthetic of this game is wonderfully depressing, gameplay wise it's a simple platformer which handles the job
definitely enjoyed this one because of the art and setting
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Thank you so much! The art was the driving force behind the whole project (I'm an artist, not a programmer) .
My original draft did have some other mechanics like, the shadow would randomly appear in front of you and you'd have to retrace your steps - but I should couldn't get it to work 100% of the time so I scrapped it. There was also supposed to be a key to your house hidden somewhere in the level - which would have made this a puzzle platformer (?).