Finally made it to the end! I agree that a few more respawn points would have made it less frustrating (at least during the jam), but the dialogue made me want to see it to the end.
I think a way to adjust mouse sensitivity would have made it a little more comfortable.
ccpixel
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Yeah I realized some of the arrows aren't getting freed (especially in final boss) and the longer you play a particular scene the more objects accumulate which make it lag considerably. Messaged the mods hoping they'll let me upload a fix. I've noticed it performs a little better in chrome-based browsers.
Sorry it didn't run smoothly for you, I'm glad you got to enjoy some of it!
While this looks like a very cool and polished game, it also feels like at least a lot of it was thought out and made ahead of time-- the theme and the flavor seem to be an afterthought. I'd like to give it a high rating but it seems like this was spammed to a bunch of jams for publicity, and I probably won't have time to finish it before the voting period ends.
Actual feedback: This seems like a cool game and I intend to finish it eventually, but the first thing that stuck out is that I wish there were a way to adjust the mouse sensitivity, it seems very high. As someone prone to motion sickness it's hard for me to play this when it is in the first person POV, especially full screen.
Very cool little world and very impressive 3D graphics for a jam game, though the theme/flavor seem like an afterthought. From an accessibility standpoint, I got nauseated pretty quickly from moving around and didn't finish. I might look into reducing nausea in 3D games or adding a setting to adjust mouse sensitivity in the future.
Is this a glitch (customers left happy but your money was unchanged) or was it because they thought it was too expensive? You can change the price in the spreadsheet app. Also at the end of the day it will tell you how many customers thought it was too expensive or thought it took too long. Sorry if that was unclear.