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ccpixel

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A member registered Jan 16, 2022 · View creator page →

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The inventory system and the flute sounds were cracking me up.

Perfect title

I'm on firefox and it ran for me

I wish!

Surprisingly fun for a small game. I liked that you included how to play in the start menu so I didn't have to read through the itch page.

Yeah I noticed the cloning too. Pressing escape also seemed to freeze the game.
Interesting bug, maybe you could disable the ui_accept input since it seems tied to that

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This was a really interesting take on the theme! Reminded me of don't feed the monkeys.
Getting the afflictions you cure is interesting but I couldn't figure out how to remove them.

And the mystery menu button was pretty funny

Very charming and polished for a jam game! The mechanics felt unique and fun and the changing backgrounds and mechanics for each level was cute.

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This felt really balanced and polished for a jam game. There were way more levels than I expected (in a good way) and the different art and mechanics for each was charming. Having tooltips always present for the die faces was a big help.
The only thing I could thing to suggest is like a "click only" mode to click a dice and then click its destination to put it there. My finger started hurting from dragging so much, but I had to play to the end!

There's a tutorial right there in the start menu

Aesthetics were charming, I'm not sure if there was audio, no music played for me (firefox)

I wish I could have seen more memories but I only made it past a couple checkpoints, I think an easy accessibility toggle to add for people who aren't good at platformers could have been a little button to make the wall-slide slower or the jump a little higher (or even turn off wall sliding). The controls did feel really responsive and smooth though and I could tell the were tuned to make everything feel very precise and just barely possible!

Thank you! Huh the hold toggle definitely works for me, I'll have to find out what makes it not work.

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Very cute and a nice take on the theme. Loved the music change for each stage. I also had some fun with mixamo dance animations for this jam.

Had some issues with the HTML upload (using firefox on linux) and was unable to play it, but the downloaded version was smooth.

Nice start! The music makes it feel pretty epic

The camera made me a little dizzy but the evolutions were cute. I liked the music and the colorful fire. Great job for a first game jam and with 3D!

Finally made it to the end! I agree that a few more respawn points would have made it less frustrating (at least during the jam), but the dialogue made me want to see it to the end.

I think a way to adjust mouse sensitivity would have made it a little more comfortable.

Wish there were an easy mode! The sheep running animation made me want to keep going though.

Oh man I don't have my discord account anymore I'm missing the lore!

Wow thank you! I was almost sick of Godot (if that's possible) by the end of the week haha!

Thank you for the kind words! In general I still haven't quite figured out how to get audio sounding great in html exports :/

Banger credits

The pixel art is great! The slingshot-like movement mechanic felt out of place and lot more polished than expected for this kind of game and I had fun gliding across  the office.

The controls felt good and satisfying, probably one of the smoothest rhythm games I've played from a jam. I'd suggest being able to toggle having to click and hold to drag the bar (versus it automatically follows the mouse), as it's a little harder on just a tracpad.

Would have liked to have a backstory to know why whacking people makes them sleep harder! Felt polished for what it was though.

Nice interpretation of the theme, controls felt very polished and smooth. The frog sound was the best part.

Felt like exploring a bit was required to understand what to do so a simple reload button would have been appreciated, but it's a neat concept to explore.

The art was so good and the movement was so smooth that I ended up walking through town twice even though I couldn't interact with anything. Especially impressed with the collision area of the sea moving with the tides 

 I agree that the mice were hard to see and the train smoke covered the dialogue when it was on the bottom, making it hard to read sometimes. But overall looked cool, neat mechanics, and upgrades kept it interesting.

I liked how the shooting direction was independent of the direction you were walking in, made it feel a little cooler. Was hard to figure out the controls though, I just kind of hit keys randomly till I figured out. Could also have a little graphic in the corner or in game indicating the controls.

The other levels were not loading for me either, and you may want to enable full screen on the itch.io page, the game was hard to see. You should be able to edit this setting on itch even during the rating period.

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Graphics were cute, wish the story had some kind of continuation after the end. I wasn't sure if there was supposed to be audio or not, but I think that would have added a lot to the atmosphere. But seemed good production quality, nice menus, credits and no bugs found.

Thank you! I'm glad it ran well enough for you to play. They let me upload a fix so the ending is not stuttering anymore :)

Yeah  I realized some of the arrows aren't getting freed (especially in final boss) and the longer you play a particular scene the more objects accumulate which make it lag considerably. Messaged the mods hoping they'll let me upload a fix. I've noticed it performs a little better in chrome-based browsers.

Sorry it didn't run smoothly for you, I'm glad you got to enjoy some of it!

A little slow, but it felt intentional. I just found myself smiling the whole time xD

So cute!

Thank you!

Love how you implemented "no health bar". I wish there were more lives/ a way to get more lives so I could see more of the game. It can be relatively easy to last a while but death is very sudden.

Thanks! It always gets a little hectic toward the end but I tried to write code I wouldn't be embarrassed to share for this jam xD

Fantastic level design! I think this has a lot of potential and I'd have loved to play more levels.