The inventory system and the flute sounds were cracking me up.
ccpixel
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This felt really balanced and polished for a jam game. There were way more levels than I expected (in a good way) and the different art and mechanics for each was charming. Having tooltips always present for the die faces was a big help.
The only thing I could thing to suggest is like a "click only" mode to click a dice and then click its destination to put it there. My finger started hurting from dragging so much, but I had to play to the end!
Aesthetics were charming, I'm not sure if there was audio, no music played for me (firefox)
I wish I could have seen more memories but I only made it past a couple checkpoints, I think an easy accessibility toggle to add for people who aren't good at platformers could have been a little button to make the wall-slide slower or the jump a little higher (or even turn off wall sliding). The controls did feel really responsive and smooth though and I could tell the were tuned to make everything feel very precise and just barely possible!
Yeah I realized some of the arrows aren't getting freed (especially in final boss) and the longer you play a particular scene the more objects accumulate which make it lag considerably. Messaged the mods hoping they'll let me upload a fix. I've noticed it performs a little better in chrome-based browsers.
Sorry it didn't run smoothly for you, I'm glad you got to enjoy some of it!