Art is super polished and adorable. Very realized and coherent.
I wasn’t a huge fan of the gameplay. Maybe it’s more enjoyable once you get into a flow, but that was tough for me. I don’t own a mouse, so… trackpad gameplay. Haha.
I’ve seen this type of premise before. Nice and solid. Get the guys in the hole before they die/get snatched/time runs out. It’s tried and true. Personally, I think adding a twist on that formula could have gone a long way in giving some unique depth to the gameplay.
Unfortunately, I don’t think in-between shades are allowed in this jam’s restrictions. Black, white, and many grays. It’s a shame because it looks so pretty the way you’ve done it.
Aesthetically, you incorporated the snow theme as a visual motif flawlessly. Only improvement would be more wintery background music.
This isn’t a category, but it’s worth saying, this is a very coherent package. I can tell you had the big picture in mind and worked inward. It reminds me very much of the type of game I would see from a long-time artist turned coder in a uni course. A very contained polished simple game. Tbh I was always jealous of final projects that turned out like this when in school, cuz the professors ate them up like anything. I wish I knew how to approach projects this way.
Good work overall!
EDIT: I just re-read the controls and found out you can throw the snowball heads at the enemies. That’s the exact type of twist I was describing. Editing my rating to have better scored gameplay, despite me not being able to execute it haha.