Thanks! The clever interpretation is all thanks to ShatteredReality. There were a few things we would have liked to change. We may add those, depending on reception :)
Scotty Rich
Creator of
Recent community posts
I like the narrative you went with. Nice way to think outside the box, and evokes that core feeling of desperation and survival instincts. Gameplay is well conveyed. Ludonarrative is pretty solid. I could see if you had a little more time, the background story could be fleshed out some more, like you had at the beginning with the diary entry from Sasha. There’s no rating for story, so I added an extra star to gameplay. The gameplay is good, solid, and well-balanced. Nothing particularly standout though.
Art does the job. Simple and conveys what everything is. Doesn’t go above and beyond, so I can’t get too hyped over it.
Great work, for sure! :D
So good! I love the scenes you put together with the palette limitations. Very atmospheric. Gameplay was super enjoyable. Great depth with easy to understand mechanics, that logically fit the theme and visual narrative of being a snowball. It feels like there’s even more level concepts to explore. It’s a shame there wasn’t time for more of that content.
Nice touches with the parallax and the music’s volume being dependent on player velocity. The music was cool, although it felt slightly out of place in my opinion. It goes hard, which fits well when you’re big and going fast. But when moving at middle speeds, it coming out of nowhere, and then going away.. seemed a little awkward to me at least.
Overall, good solid work that was fun to play, easy to understand, and pretty to look at.
Art is super polished and adorable. Very realized and coherent.
I wasn’t a huge fan of the gameplay. Maybe it’s more enjoyable once you get into a flow, but that was tough for me. I don’t own a mouse, so… trackpad gameplay. Haha.
I’ve seen this type of premise before. Nice and solid. Get the guys in the hole before they die/get snatched/time runs out. It’s tried and true. Personally, I think adding a twist on that formula could have gone a long way in giving some unique depth to the gameplay.
Unfortunately, I don’t think in-between shades are allowed in this jam’s restrictions. Black, white, and many grays. It’s a shame because it looks so pretty the way you’ve done it.
Aesthetically, you incorporated the snow theme as a visual motif flawlessly. Only improvement would be more wintery background music.
This isn’t a category, but it’s worth saying, this is a very coherent package. I can tell you had the big picture in mind and worked inward. It reminds me very much of the type of game I would see from a long-time artist turned coder in a uni course. A very contained polished simple game. Tbh I was always jealous of final projects that turned out like this when in school, cuz the professors ate them up like anything. I wish I knew how to approach projects this way.
Good work overall!
EDIT: I just re-read the controls and found out you can throw the snowball heads at the enemies. That’s the exact type of twist I was describing. Editing my rating to have better scored gameplay, despite me not being able to execute it haha.