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(+1)

The UI is great and I appreciate the usability features (audio controls) and the way you did the info panels for the controls,  jump stamina, and scoring. Things I would suggest for improvement are fine-tuning the double jump recharge rate and/or tweaking the collision areas on the sprites so that near misses are a little more forgiving.

(+1)

I have gotten a lot of feedback about the recharge rate of the double jump. Later on, after this Game Jam is over I will be looking toward making the double jump be timed based and not passing a nebula based. As for the sprite hitbox, I tweaked it a little but agree it could be a tiny bit more forgiving. I should have used a circle instead of trying to use a tweaked rectangle as a hitbox. What I think is happening is that you can hit the edge corner of the rectangle hitbox which would feel like it should be a near miss instead of a hit.