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Hey a fellow Löve game programmer :)

It is a shame the controls are a bit difficult to get used to. It kind of spoil the experience.

The power 2 and 3 are more interesting than the first one which is the equivalent of the a thrust (at least from the camera perspective). So the early experience doesn't really establish how the lack of thrust impact the asteroid genre.

But I like that asteroids collide with each other creating some domino effect which is quite cool. I also like that you tried to use the points in the back to visualize the effect of your power but, especially for the first one, it can be a bit too subtle.

Thanks for playing ! It was our first time using Löve; but it worked out great.

The starfield was important to help convey the powers, but I couldn't get the look for the first power quite right. I have some ideas for tweaks which I want to try out. As for the controls: I have tightened them up more in the mean time, but I think I will wait to upload a new version until the contest is over.