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the idea is good but


the character controller has no coyote time/variable jump height

and the fact that there's no sound

When I first made the game I was still kind of amateur and didn't consider variable jumpheight. and unfortunately at this stage most of the levels have been explicitly designed around not having a variable jump height so this is probably going to stick.

I'm also clueless at sound design and I have no idea how to add music to this game without ruining the eerie mood