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A jam submission

Timelapse and SequenceView game page

A puzzle platforming game about interacting with your past actions
Submitted by Dystopia-user181 — 6 days, 23 hours before the deadline
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Timelapse and Sequence's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was the game satisfying to play or did it bring you joy#903.5003.500
IDEA | Was this game super interesting or innovative#1103.3753.375
VISUAL | Did the game have nice graphics or art direction#1813.0003.000
Overall#1912.9002.900
MOOD | Did the game have atmosphere or make you feel something#2162.7502.750
AUDIO | Did the game have great music or sound design#2821.8751.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
1-2 months total before the jam, 1.3-2.3 months total after the jam

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Comments

Submitted

I liked some of it though I dont have the patience for the repetitive bits.
Nearly gave up on 1st red (struggled to jump without hitting red) and did on second red.
I had to reset on going up the red barrier as I died too high and couldnt get to it subsequently and by the time I got that done and then would have to keep dieing on the final way to the door was too much.
May be an 'Undo' if you feel you've mucked up rather than a full reset?
And may be only a 3 or four deaths needed for a level to get completed?
I also prefer a separate jump button option than just using the keys (and I wonder what or where S does something!)
As mentioned by others it does need some noise.
Good effort as it does have potential

Submitted

I am not gonna lie I am pretty trash at platformers so it was a lil difficult third level onwards.

Developer

Yeah I don't really think I made the difficulty curve scale properly since I was too concerned over trying to introduce some new ways to look at mechanics for each level to keep the player interested and make the game feel repetitive. I probably failed at that though. I would fix some stuff but I'm not sure if that's allowed for the jam or not

Submitted

This is a cool game! M only big complaints are that there's no sound and that at certain points with the corpse platform mechanic, it was pretty easy to lock yourself out of actually being able to win, which would mean you'd have to reset the whole level, which was pretty frustrating as it represented a lot of time lost and meant you had to do the same setup all over again. I think the level design probably should have been set up so that it was harder to get into a situation where you have to reset, as that gets frustrating. Still though, this is a really cool game with some really cool mechanics.

Submitted

I would have really enjoyed some audio. And it was so frustrating to fall off of the ledges. But it was very fun and kept me playing. Good job!

Submitted

the idea is good but


the character controller has no coyote time/variable jump height

and the fact that there's no sound

Developer

When I first made the game I was still kind of amateur and didn't consider variable jumpheight. and unfortunately at this stage most of the levels have been explicitly designed around not having a variable jump height so this is probably going to stick.

I'm also clueless at sound design and I have no idea how to add music to this game without ruining the eerie mood

Submitted(+1)

This was really cool. I wanted to check out this game originally because it seemed like one of its mechanics is similar to my game's central mechanic (the "sequences" thing), and it was really interesting to see your take on it! There's a lot of innovative stuff going on here and it was a blast to play through it.

Developer(+1)

Thanks for your feedback! I added some clearer indicators for when the blocks "ghost" and get converted into sequences following the feedback on level 15.